Beginner Explanation
Imagine you have two friends: one is an artist (the generator) who tries to draw pictures that look like real photos, and the other is an art critic (the discriminator) who tries to tell if the pictures are real or fake. The artist gets better at drawing by learning from the critic’s feedback, while the critic improves at spotting fakes. Over time, the artist creates drawings that are so realistic that the critic can hardly tell the difference! This playful competition helps both friends improve their skills, just like in Generative Adversarial Networks (GANs), where two neural networks work together to create lifelike images or data.Technical Explanation
Generative Adversarial Networks (GANs) consist of two neural networks: the generator (G) and the discriminator (D). The generator aims to produce data that mimics a real dataset, while the discriminator evaluates the authenticity of the data (real or generated). They are trained in a zero-sum game where G tries to minimize its loss by fooling D, and D tries to maximize its accuracy. The training process can be described mathematically as follows: 1. The generator creates fake data: G(z) where z is random noise. 2. The discriminator evaluates both real data (from the training set) and fake data (from G) and outputs a probability that the input is real: D(x). 3. The objective functions are defined as: – D’s objective: maximize log(D(x)) + log(1 – D(G(z))) – G’s objective: minimize log(1 – D(G(z))) This adversarial training continues until G generates data indistinguishable from real data. Here’s a basic PyTorch implementation: “`python import torch import torch.nn as nn class Generator(nn.Module): # Define the generator architecture class Discriminator(nn.Module): # Define the discriminator architecture # Training loop for epoch in range(num_epochs): # Train discriminator and generator “`Academic Context
Generative Adversarial Networks (GANs) were introduced by Ian Goodfellow et al. in their seminal paper ‘Generative Adversarial Nets’ (2014). The framework is grounded in game theory, where the generator and discriminator play a minimax game. The mathematical foundation of GANs can be traced back to the concept of a Nash equilibrium, where both players reach a state where neither can improve their strategy given the strategy of the other. Key advancements in GANs include conditional GANs (cGANs), which allow for controlled generation of data, and Wasserstein GANs (WGANs), which address training stability issues. The evolution of GANs has led to numerous applications in image synthesis, style transfer, and data augmentation.Code Examples
Example 1:
import torch
import torch.nn as nn
class Generator(nn.Module):
# Define the generator architecture
class Discriminator(nn.Module):
# Define the discriminator architecture
# Training loop
for epoch in range(num_epochs):
# Train discriminator and generator
Example 2:
# Define the generator architecture
Example 3:
# Define the discriminator architecture
Example 4:
# Train discriminator and generator
Example 5:
import torch
import torch.nn as nn
class Generator(nn.Module):
# Define the generator architecture
Example 6:
import torch.nn as nn
class Generator(nn.Module):
# Define the generator architecture
Example 7:
class Generator(nn.Module):
# Define the generator architecture
class Discriminator(nn.Module):
# Define the discriminator architecture
Example 8:
class Discriminator(nn.Module):
# Define the discriminator architecture
# Training loop
for epoch in range(num_epochs):
View Source: https://arxiv.org/abs/2511.16551v1