Bellman Memory Units (BMUs)

Beginner Explanation

Imagine you have a robot that learns how to navigate a maze. Each time it makes a choice, like going left or right, it remembers the results of those choices to make better decisions in the future. Bellman Memory Units are like the robot’s memory, helping it remember what worked well and what didn’t, so it can adapt and change its plans as it learns from its experiences. This means the robot can improve its path through the maze over time, just like we learn from our mistakes!

Technical Explanation

Bellman Memory Units (BMUs) are a neuromorphic architecture designed to enhance reinforcement learning by incorporating Bellman equations, which are fundamental to dynamic programming. BMUs allow for a flexible network topology that evolves based on the learning process. In practice, BMUs can be implemented using neural networks where each neuron represents a state, and the connections between them represent actions and their associated rewards. The Bellman equation is used to update the value of each state based on the rewards received from actions taken. Here’s a simple Python example using NumPy: “`python import numpy as np # Define the states and actions states = np.array([0, 1, 2]) actions = np.array([0, 1]) # Initialize Q-values Q = np.zeros((len(states), len(actions))) # Update function using Bellman equation def update_bmu(state, action, reward, next_state, alpha=0.1, gamma=0.9): best_next_action = np.argmax(Q[next_state]) Q[state, action] += alpha * (reward + gamma * Q[next_state, best_next_action] – Q[state, action]) “` This code snippet illustrates how BMUs can be updated based on experiences, allowing for dynamic learning and adaptation.

Academic Context

Bellman Memory Units (BMUs) build on the foundations of reinforcement learning and the Bellman equation, which is pivotal in dynamic programming. The Bellman equation provides a recursive decomposition of the value of a decision problem, enabling the computation of optimal policies. The integration of BMUs into neuromorphic systems allows for the modeling of memory and decision-making processes akin to biological systems. Key papers include “Reinforcement Learning: An Introduction” by Sutton and Barto, which discusses the theoretical underpinnings of reinforcement learning, and recent studies exploring neuromorphic computing architectures that leverage dynamic topologies for enhanced learning efficiency. The mathematical formulation of BMUs can be represented as: V(s) = max_a [R(s, a) + γΣ P(s’|s, a)V(s’)] where V(s) is the value function, R(s, a) is the immediate reward, and P(s’|s, a) is the transition probability to the next state.

Code Examples

Example 1:

import numpy as np

# Define the states and actions
states = np.array([0, 1, 2])
actions = np.array([0, 1])

# Initialize Q-values
Q = np.zeros((len(states), len(actions)))

# Update function using Bellman equation
def update_bmu(state, action, reward, next_state, alpha=0.1, gamma=0.9):
    best_next_action = np.argmax(Q[next_state])
    Q[state, action] += alpha * (reward + gamma * Q[next_state, best_next_action] - Q[state, action])

Example 2:

best_next_action = np.argmax(Q[next_state])
    Q[state, action] += alpha * (reward + gamma * Q[next_state, best_next_action] - Q[state, action])

Example 3:

import numpy as np

# Define the states and actions
states = np.array([0, 1, 2])
actions = np.array([0, 1])

Example 4:

def update_bmu(state, action, reward, next_state, alpha=0.1, gamma=0.9):
    best_next_action = np.argmax(Q[next_state])
    Q[state, action] += alpha * (reward + gamma * Q[next_state, best_next_action] - Q[state, action])
```
This code snippet illustrates how BMUs can be updated based on experiences, allowing for dynamic learning and adaptation.

View Source: https://arxiv.org/abs/2511.16066v1

Pre-trained Models

External References

Hf dataset: 0 Hf model: 10 Implementations: 0